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Alien Weapons

• Particle Magnum
     The Particle Magnum is an energy-based handheld weapon used by the Travelers. The weapon discharges a red energy burst and has two settings, stun and kill, similar to how a Vanir pistol operates. Like most of their weapons the Travelers have created it uses a Traveler Power Cell, limiting the Capacity to 30.


• Plasma Repeater
     A plasma repeater is a rapid-fire energy weapon built into the wrist of Kull Warriors suits. They fire a blast similar to that of the staff weapon, only smaller and with a high rate of fire, rivaling that of a machine gun.


• Satedan rifle
     Weapon of Satedan design, composed of three barrels that fire bursts of red energy. The hardware is reasonably heavy, usually forcing the user to aim with two hands.


• Serrakin Pistol
     These pistols are fire greenish energy blasts capable of wounding and/or killing targets.


• Serrakin Rifle
     These rifles must be fired with two hands and fire greenish energy blasts capable of wounding and/or killing targets.


• Shikra blade
     Weapon used by the Goa'uld Ba'al. The shikra blade is a short sword, light and easy to wield, with a thin blade approximately one meter in length. The blade is impossibly sharp, its edge is honed to the thickness of a single atom.


• Shock Grenade
     Hand-held device used by Jaffa, capable of blinding and rendering an entire room of individuals unconscious. Shock grenades work with optically-overloading bright light and piercing sound to render their targets immobile. A concealed button the side of the device can activate it for programming. It is then rolled down a corridor or into a room, where it initiates the violent pulse.      The shock grenade is equally effective when used outdoors.


• Sodan Ma’tok
     These versions of the Jaffa staff weapon were far smaller in size and had a leather strap that allowed them to be worn around the shoulder of the warrior. The staff appears to lack the energy reservoir, which makes the Jaffa‘s staff-weapon more unwieldy for marksmanship. This lack could also mean that it makes a better melee weapon in close quarters, as it is much shorter.


• Stun Rod
     These rods are two small sticks, which are small enough to conceal them into coat sleeves. To use them, one must touch together the two rods, which then emit a temporary localized stunning field in front of the device capable of rendering all humans in close proximity to the device unconscious.


• Vanir Pistol
     The Vanir pistol is an energy weapon that can stun or kill. With the press of a button, the weapon can stun like a Wraith weapon or fire an energy blast that can fail most people.


• Wraith Stunners
     Wraith weapons are all created to subdue their prey. Pistols are far less cumbersome than the rifles and staves and are often preferred over the rifles when range isn’t a factor. While the rifle has a long and sharp stem which can impale a victim, it is unwieldy as a melee weapon, while the staff has to sharp prongs making it the preferred melee option.



Weapon Tech
Level
Damage
Dice
Type Range Bulk Special
Particle Magnum 3 3d6
Stun
Electrical 50m/100m 1 Capacity 30, Stun
Plasma Repeater 3 3d6 Fire 5m/60m - Automatic, Recharge 1, Shockwave 1m
Satedan rifle 3 2d10 Electrical 20m/50m 2 Burst
Serrakin Pistol 3 2d8 Electrical 50m/100m 1 -
Serrakin Rifle 3 2d10 Electrical 100m/600m 1 -
Shikra blade 3 2d8 Slashing - 1 -
Shock Grenade 3 Stun Sonic 20m 1/3 Blast 3m, Stun
Sodan Ma’tok Melee 1 1d10 Bludgeoning - 1 -
Sodan Ma’tok 3 3d6 Fire 5m/60m 1 Recharge 1, Shockwave 1m
Stun Rod 3 Stun Force - 1 Blast 3m, Stun
Vanir Pistol 3 3d6
Stun
Electrical 5m/60m 1 Stun
Wraith Pistol 3 Stun Electrical 5m/60m 1 Stun
Wraith Rifle 3 Stun Electrical 50m/100m 1 Stun
Wraith Staff 3 Stun Electrical 20m/60m 1 Stun
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