• Heads Up Display: Helmets can have a HUD installed into the visor to interact with portable computer systems, vehicles and sensor devices (seperate items). This can be a HUD and camera or gloves to use hand jesters to interact with the computer system. TL2 units have simple interaction while TL3 and above might not even need the camera or glove using eye tracking and mind monitoring systems akin to EKGa built into the helmet allowing for more nuanced and advanced interactions.
• Powered: This armor needs power to function, without any the wear cannot move or benefit from any functions and gets only half the AC it normally provides. The number following the trait is the number of hours the suit has before it needs to be recharged or the batteries replaced.
• Shielded: This armor protects the user from attacks from kinetic energy, such as bullets and energy blasts. It provides a number HP of protection every round of combat indicated, refilling its HP at the start of the user’s turn.
• Speedy: This armor not only negates the 2m penalty for Heavy armor but adds 2m to the user’s speed.
• Vacuum Sealed: Armor with this trait must be full suits and has an oxygen source (internal or external) allowing the user to function in the vacuum of space. This armor has the Environmentally Sealed trait. The number following the trait is the number of hours the suit has before it needs to be refilled.
This armor was created by Anubis for his elite super soldiers. This armor is quite heavy, more so than normal heavy armor which is why Anubis needed modified Goa’uld to wear it. If anyone that doesn't have a symbiot wears the armor, they must make a Constitution save, DC 12 each hour or take a level of Exhaustion. The armor also restricts movement meaning you cannot use the Dash action while wearing it. They are equipped with Plasma repeater in the wrist.
The Vanir use special powered armor to hide their identity and size. It is believed that it is a modified Alterans space suit. This armor is of medium size and can be worn by medium and small humanoid beings. The armor cannot be removed by anyone other than the user. It has internal oxygen tanks and can refill itself when in an oxygen rich environment after an hour. It has a removable, rechargeable battery pack that can be recharged while still in the suit. An energy shield can be activated to block incoming attacks as if the armor had the Shielded(50) trait. This shield only blocks attacks from the front like a Riot Shield and lasts for one minute. It cannot be used again until the user takes a Long or Short rest.
| Armor | Tech Level | Type | AC | Strength | Stealth | Bulk | Special |
|---|---|---|---|---|---|---|---|
| Kull Armor | 4 | Heavy | 20 | - | Disadvantage | 8+Str | Environmentally Sealed, Plasma repeater, Night Vision, Shielded 50 |
| Vanir Armor | 4 | Heavy | 20 | - | Disadvantage | 8+Str | Powered 20, Night Vision, Shielded* 40, Speedy, Vacuum Sealed 20 |