Tau'ir Gear• AR Glasses

Unlike virtual reality (VR), augmented reality (AR) doesn’t replace what you see with a fake environment, it lets you see the world around you while interacting with a
computer system. The style is pretty much up to the player, be they sunglasses, wrap around visor or HoloLens. Simple systems would do things like show arrows for directions or alerts for calls, text, email, etc. in the corner of the user’s vision. TL2 versions are simple screens embedded in the glasses while TL3 have multi sensors suites enabling things like eye tracking for hands free control and jawbone induction to replace speakers that others can’t hear.
• Disguise Kit
These is minimum material needed to create a visual disguise, and the user negates any disadvantage on disguise check. Proficient users gain advantage on Wisdom (Deception) checks to create a visual disguise.
• Drawing Kit
This kit contains various pencils, papers, and gums necessary to create drawings. Proficiency in this kit lets you add your Proficiency Bonus to any Intelligence checks you make to create drawings.
• Forgery Kit
This kit contains various tools and supplies necessary to create convincing forgeries of physical documentation (Documents, ID’s,…). Proficiency with this kit lets you add your Proficiency Bonus to any Intelligence checks you make to create a physical forgery of a document.
• Microphone

There are several types of microphones but for surveillance use three stand out. The Shotgun microphone is a dish with a microphone and isn’t effective farther than 3 to 4m. A laser microphone uses a laser beam to detect sound vibrations in a distant object 5 to 150m away. Then there are also remote microphone, aka ‘bugs’, placed in a location that wirelessly transmit and sound in it’s immediate area to a receiver. The average ‘bug’ has a range of several meters and transmitters capable of providing a signal at a distance of 1-2 kilometers in the open.
• Navigator's Tools
These consist of a compass, maps and guides allowing you to orient yourself on land or sea, and the use negates any disadvantage on navigation checks. Proficient characters gain advantage on Wisdom (Survival) checks made when navigating or to avoid getting lost.
Alien Gear• Goa'uld Communication Sphere
This long range visual communication device is a communications system used by the Goa'uld. Shaped like a gray sphere of varying size, ranging from 10cm to a little over 100 cm in diameters. It allows for a one-way or two-way audio and visual communication link across interstellar distances. There doesn’t seem to be a way to secure any broadcast nor a way to shield the location either.
• Goa'uld HUD

These Google Glass on steroids are used to interact with Goa’uld space ships. Sensors that let you see 360° around the ship and even inside the ship. This gives the operator Advantage on all Dexterity (Pilot) rolls when precise maneuvers are made.
• Hydrator
The Hydrator was a device developed by Ohnes scientists to enable their explorers to remain out of water for longer periods of time than their body would normally allow. The device itself includes a salt-water tank which was connected, by a series of small hoses, to a module designed to oxygenate the water stored in the tank. By wearing the Hydrator around their necks, as well as connecting the hoses to their gills through adapters built into the device, the Ohnes were able to breathe the water held in the tank. Though the device did not last forever, it was able to oxygenate the water stored in the tank for up to five days without it needing to be replaced with fresh water.
• Kor Mak
Bracelets once used by the Goa'uld Cronus to insure the most obedience among his Jaffa. Designed to work in pairs, once they are attached if the two individuals are separating more than 100 feet they each take a level of Exhaustion every ten minutes. Also, if one user dies, the other eventually dies as well. The kor mak can be removed by a small, red crystal key.
• Lantian Scanner

A multi-function device of Ancient origin, capable of detecting human and Wraith life signs, radiation and power sources, and more. Every version of this device is portable and hand-held, easily concealed in a vest pocket, with a detection range of approximately 100 meters.
The standard Life Signs Scanner can do just that while the science version of the scanner is also able to denote energy, radiation, and atmosphere information. The medical scanner is limited to 50m but can be used to get a better image of single person.
You can use a Tool Proficiency on each type gaining advantage on certain rolls. Proficiency with the science scanner will give you Advantage on Intelligence (Science) rolls while Proficiency with the medical scanner will give you Advantage on Wisdom (Medicine) rolls. Proficiency with the life signs scanner will give you Advantage on Evasive Maneuvers & Seek Actions, as well as Wisdom (Insight) rolls to avoid obstacles during a Pursuit.
• Mimic Device
Used by an unknown race to infiltrate the SGC, this device allows a user to quickly impersonate a target by scanning their physical form and then duplicating it for the user. The technology can quickly replicate a false image that includes not only specific facial features but even the wardrobe of another individual hiding the emitter beneath the clothing.
• Sodan Cloak

This device allowing a user to exist out of phase. Users collectively out of phase can see and interact with each other. If the wearer is armed with a weapon in phase, that weapon can be fired by them while at the same time harming those out of phase.
Stargate Command tried to eliminate the radiation but extra-dimensional parasites, normally repelled by the radiation, were attracted by the device and followed the user back into our dimension.
When activated, you have the invisible condition until deactivated. If you don’t have a symbiote or some way to eliminate the radiation, you must also succeed on a DC 13 Constitution saving throw or gain the poisoned and diseased conditions after the first hour. Each hour that you have the diseased condition in this way, you take 1d6 necrotic damage. This damage cannot be healed until the diseased condition is removed.
• Traveler Power Cell
These are a special high capacity battery used in many of their weapons. Several can be recharged via a TL3 power source like a Naquadah generator during a Long rest or Short rest with TL4 power sources.
• Wraith scanner

Portable device worn on the left forearm of Wraith hunters. Remarkably similar in design to Ancient scanners (perhaps not so coincidentally), the device displays life signs in the form of flashing blips, distinguishing the wearer from his prey.
Like the Lantian Scanner, Proficiency with the Wraith scanner will give you Advantage on Evasive Maneuvers & Seek Actions, as well as Wisdom (Insight) rolls to avoid obstacles during a Pursuit.