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NPC Creation

Human Variants:


Alterain/Lantian Descendent Traits:
Hit Points: You gain +10 additional HP.
Ability Score Increase: Choose either Intelligence or Wisdom to improve by +2.
Proficiencies: Choose any two skill proficiencies.
RECOVERY
     When you recover HP due to a short rest, you regain an additional +TD HP.
ATA GENE
     You still have some of those genes used to seed the primate used to created humans (be it in the Milky Way or Pegasus galaxies). This gene allows you to activate Alterian/Lantian that were locked to their genes so enemies like the Wrath couldn't use it against them.


Hebridians Traits:
Hit Points: You gain +10 additional HP.
Ability Score Increase: Choose either Constitution or Intelligence to improve by +2.
Proficiencies: Choose any two skill proficiencies.
RECOVERY
     When you recover HP due to a short rest, you regain an additional +TD HP.
TECH CON GROUP
     Thanks to rampant capitalism and innovation you can add any one item of TL3 or lower with a Bulk less than 4 to your base kit.


Ilempirian Traits:
Hit Points: You gain +12 additional HP.
Ability Score Increase: Choose either Constitution or Charisma to improve by +2.
Proficiencies: In addition, choose any two skill proficiency.
RECOVERY
     When you recover HP due to a short rest, you regain an additional +TD HP.
SYMBIOTE IMMUNITY
     Ilempirians physiology naturally rejects bonding symbiote. This makes them unable to be hosts to Goa'uld or Tok'ra.
ROSHNA ADDICTION
     Ilempiri must takes regular doses of Roshna. This addiction was introduced by Sokar the Goa'uld to aid in his enslavement of the Ilempiri people. If the character is ever deprived of Roshna for a week or more, they suffer 1d4 Constitution damage each day.


Wrath Experiment Traits:
Hit Points: You gain +10 additional HP.
Ability Score Increase: Choose either Dexterity or Charisma to improve by +2.
Proficiencies: Choose any one skill proficiencies.
PART WRATH
     One of your parents, or grandparents, were experimented on by the Wrath to make them tastier by adding some Wrath genes. It didn't work but it did make the test subjects more sensitive to Wrath presence.
     You can sense the presence of Wrath and even tap into their telepathic network. You gain the use of the spell Detect Thoughts a number of times per day equal to your Proficiency Bonus. When you use the spell, you do not need any components, but the targets of the spell are Wraths only.


Asgard Variant: Vanir


Vanir Traits
Hit Points: You gain +6 additional HP.
Ability Score Increase: Choose either Intelligence or Wisdom to improve by +2.
Proficiencies: You are proficient in Science plus an additional skill of your choice.
LITTLE GREY MEN
     You are about 4 feet tall. Your size is Small and your movement is 5m.
POWER ARMOR
     You are proficient with Vanir power armor and add it to your base kit.
ADVANCED TECHNOLOGY
     Whenever you make an Engineering Check to discern the function of technology with a Tech level of 4 or higher, you add +TD to the check.


Ohnes
     An ancient (by Earth standards) race dedicated to fighting the Goa’uld across the galaxy, the Ohnes are an amphibious species with extremely long life spans. The SGC has thus far made only occasional contact with the Ohnes since SG-1’s first encounter on P3X-866, but such contact has yielded promising results.


Ohnes Traits
Hit Points: You gain +10 additional HP.
Ability Score Increase: Choose either Strength or Intelligence to improve by +2.
Proficiencies: Choose any one skill proficiencies.
AMPHIBIOUS
     Ohnes breathe equally well in air and water. Ohnes have a swim speed of 6m.
DEHYDRATION
     Ohnes must spend at least three hours each day submerged in water or they begin to suffer from dehydration. Each day after the first the Ohnes must make a Constitution save (DC 18) taking a level of Exhaustion on a failed roll. The Ohnes have developed a device called a hydrator that allows them to remain out of water for prolonged periods of time.
HYDRATOR
     You add a hydrator to your base kit.


Oranian
     Oranians have never had it easy, first the Goa’uld then the Lucian Alliance. In fact, they are universally seen as the unluckiest race ever. While many other worlds were taken over by the Goa’uld, like the Ilempirian, they can’t be taken as a host. It was Nirrti that stop them from being completely wiped out, realizing their potential as slaves. As it turns out, they are artisans when it comes to agriculture and chemistry. It was the Oranians that created roshna and kiva.


Oranian Traits
Hit Points: You gain +10 additional HP.
Ability Score Increase: Choose either Constitution or Intelligence to improve by +2.
Proficiencies: Choose any two proficiencies (combination of tool, or skill)
REPTILIAN
     Oranian gain a +2 AC bonus and resistance to any damage or exhaustion caused by hot environments.
SYMBIOTE IMMUNITY
     Oranian physiology naturally rejects bonding symbiote. This makes them unable to be hosts to Goa'uld or Tok'ra.


Reol
     The Reol, known as the Ree’all, are a humanoid race from the Milky Way galaxy. They are a peaceful race who were almost wiped out by the Goa’uld and were forced to abandon their homeworld as a result. A small group of Reol managed to escape to a new colony to start rebuilding their civilization. Reol have yet to reclaim their homeworld because the Lucian Alliance took it over from the Goa’uld that drove them out centuries before..


Reol Traits
Hit Points: You gain +6 additional HP.
Ability Score Increase: Choose either Charisma or Wisdom to improve by +2.
Proficiencies: Choose any two proficiencies.
FALSE FRIEND
     Reol developed a natural defense against predators, extruding a chemical that tricks the mind into thinking that the Reol is a friend, even going so far as to creating false memories. The Reol can make a touch attack, infecting the target with their secretion. The target will perceives the Reol as a trusted friend on a failed Wisdom save (DC 8 + your Proficiency modifier + your Wisdom modifier), but can see through the obviation on a successful roll.
QUICK HEALERS
     Whenever a Reol rolls Hit Dice to heal it always rolls the highest number on the die.


Serrakin
     This Reptilian race lives peacefully alongside the human Hebridians, even entering into relationships and having children successfully despite the species barrier. Half-Serrakin’s are identical to their Serrakin parents, save for a skin-tone in line with their human parent.


Serrakin Traits
Hit Points: You gain +10 additional HP.
Ability Score Increase: Choose either Intelligence or Charisma to improve by +2.
Proficiencies: Choose any one skill and one tool or weapon proficiency.
REPTILIAN
     Serrakins gain a +2 AC bonus and resistance to any damage or exhaustion caused by hot environments.
TECH CON GROUP
     Thanks to rampant capitalism and innovation you can add any one item of TL3 or lower with a Bulk of 4 or lower to your base kit.

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